Rendering Programmer

Do you know the ins & outs of the rendering pipeline in Unity? Do you like to tweak settings to squeeze the last ounce of performance from the device? Join us to help create awesome 3D environments.
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We are looking for a Rendering Programmer to join our Toptracer Range team. The team is responsible for developing new features and maintaining our app with millions of users all over the world. You will contribute to the expansion of the Toptracer golf community that will be at the core of our new product offering. As a Rendering programmer you would be expected to work closely with the Artists to realize the visual direction of game worlds we create, looking to help implement visual features and assessing the graphical performance of the game across multiple platforms.


Mobile profiling & optimization, OpenGL, Direct X



Work with latest technology stack and tools

Develop games for millions of users 

Innovate to make golf more accessible  

Direct contact with end users

Agile environment

Be part of the golf revolution to create moments that matter

And of course, playing golf!





Professional rendering experience 

Released project either for PC or Mobile devices 

Experience of GPU Programming, shaders and optimization

Knowledge of dependency injection and solid principles

Have worked on a multidisciplinary team and live product before


The position is permanent and full-time, located at our office in Danderyd. Hit the link at the bottom of the page to read more about the team.  

We hope to hear from you soon!

Or, know someone who would be a perfect fit? Let them know!


Svärdvägen 3A
182 33 Danderyd Directions +46-72 737 16 66 View page

Already working at Toptracer?

Let’s recruit together and find your next colleague.

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  • Peter Oreland

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